Games and Game Playing in European Art and Literature, 16th-17th Centuries - eBook (9789048544844)

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This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in ...

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Games and Game Playing in European Art and Literature, 16th-17th Centuries - eBook (9789048544844)
Games and Game Playing in European Art and Literature, 16th-17th Centuries - eBook (9789048544844)
This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, a…
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Shapeshifters in Medieval North Atlantic Literature - eBook (9789048535132)
Shapeshifters in Medieval North Atlantic Literature - eBook (9789048535132)
Representations of shapeshifters are prominent in medieval culture and they are particularly abundant in the vernacular literatures of the societies around the North Sea. Some of the figures in these stories remain well known in later folklore and often even in modern media, such as werewolves, dragons, berserkir and bird-maidens. Incorporating studies about Old English, Norse, Latin, Irish, and Welsh literature, this collection of essays marks an important new contribution to the study of medieval shapeshifters. Each essay highlights how shapeshifting cannot be studied in isolation, but intersects with many other topics, such as the supernatural, monstrosity, animality, gender and identity. Contributors to Shapeshifters in Medieval North Atlantic Literature come from different intellectual traditions, embracing a multidisciplinary approach combining influences from literary criticism, history, philology, and anthropology.
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Planes, Trains and Automobiles Signature Games Card Game The Game *English Version*
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The concepts of purity and contamination preoccupied early modern Europeans fundamentally, structuring virtually every aspect of their lives, not least how they created and experienced works of art and the built environment. In an era that saw a great number of objects and people in motion, the meteoric rise of new artistic and building technologies, and religious upheaval exert new pressures on art and its institutions, anxieties about the pure and the contaminated - distinctions between the clean and unclean, sameness and difference, self and other, organization and its absence - took on heightened importance. In this series of geographically and methodologically wide-ranging essays, thirteen leading historians of art and architecture grapple with the complex ways that early modern actors negotiated these concerns, covering topics as diverse as Michelangelo's unfinished sculptures, Venetian plague hospitals, Spanish-Muslim tapestries, and emergency currency. The resulting volume offe…
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This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior.

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